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- Pcsx2 1.5.0 bios update#
- Pcsx2 1.5.0 bios software#
- Pcsx2 1.5.0 bios code#
- Pcsx2 1.5.0 bios download#
Pcsx2 1.5.0 bios download#
Wx: Reinitialize folders after running first time wizardĬlang-format Config.h and Pcsx2Config.cppĬonfig: Add missing equality comparisons for a few fields Fixes memory card changes not getting applied.PCSX2 1.7.0 Emulator Crack For (Mac & PC) Free Download 2020! PCSX2 Crack is a free and open-source PlayStation 2 (PS2) emulator. GameDB :add PS2Linux Release 1.0 Runtime Environment Fixes #4884ĬDVD: Added simple rotational latency Also removed DMA delayĬDVD: Time reads by sectors per second instead of bytes Clamping previously wasn't needed as it was masked by a bug. GameDBL Add VU clamping for Devil May Cry Also fix a COP2 arrangement issue, not sure what it fixes. Gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.ĬOP2: Fix reg allocation issue Really fixes Devil May Cry which was a bug hidden by clamping hidden by a bug, yeah i think that covers it all. GS-hw: Add Slam Tennis to automatic mipmapping. Arguments were in wrong order by mistake. Gs-tc: propagate texture shuffle format on readback
Pcsx2 1.5.0 bios code#
GS: Revert be7e1163b4f7e3fe19876462fb26cd082ffb3ab4 Completely remove the code instead of commenting it out, seems to cause issues with several games.
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GS Debugger: Show "D3D11 HW" only on windows. IOP Recompiler: Fix BIOS trace logging on 64bit Remove 30-day artifact retention on windows builds Should revert to default of 90 daysĬDVD: Insert step on swap for Generic Detect before type detectīIOS/FastBoot: If OSDConfig is written, turn off HLE Fixes #4902 Savestate bump, sorry. GS: Get rid of a bunch of warnings in GSDeviceOGL (#4888)ĭebugger: Separate EE and IOP symbol maps Previously they shared a single map which dosen't make sense. MicroVU: Use uncached reg when clamping for FMAC instructionsĪdd the current profile to the status bar.
Pcsx2 1.5.0 bios update#
Pad-linux: Update to latest controller database. GS: Partial revert of #4891 Fixes performance problems with Baldur's Gate 2 GIF: re-re-fix FIFO behaviour Fixes #4915 VU JIT: Include ADDi in flag calculations Fixes #4916 MacOS: faster semaphores mach semaphore is kernel-only, and doesn't have a userspace fast pathĮE: Cyclerate > 1 caused some cycles to be lost Utilities: Add functions for spin waiting Utilities: Add TryWait and spin waits to semaphore and mutex When under contention (GS thread behind the VU thread), this caused the GS thread to waste an additional 8% of its time pointlessly waking the VU thread By the time it wakes up its lock is taken again. MTGS: Don't unlock mutex if you're just going to lock it again Poor MTVU thread getting trolled by the GS thread.
Pcsx2 1.5.0 bios software#
GSdx:SW: Prevent thread ping-pong in software renderer sync Savestates: Add missing things from Savestates (#4917) Savestates: Add missing variables from Savestates GameDB: Port Iridium Runners patch, update fixes GameDB:add 'VUKickstart' to 'Maken Shao' games (#4935)ĭEV9: Prevent saving invalid configurationsĭEV9: Split ethernet adapter api config selection into separate dropdownĭEV9: Don't use collapsible panes for configĭEV9: Add tap adapters to new config on WindowsĬonfig: Fix zoom/stretch options not updating on Apply mostly getting rid of dead code and comments adding some comments and logging remove some asserts making the code a little easier to read stuff like that Gs: gsstate (the old gsdx one) misc cleanup just some spring cleaning since I'm here anyway. Gs: remove unused tex flush param keep the logging for now COP2: Tighten LQC2/SQC2 sync Fixes some small glitches with the R&C games
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